Doom: The Dark Ages is not a continuation of the bloody ritual massacre of Doom Eternal, it is a return to the past – literally and spiritually. Developer id Software is releasing a prequel to its modern Doom series of games, taking us back to a time when the Slayer was used as the ultimate super weapon of gods and kings. It sounds metal as hell, and it’s the perfect setting for a series that was hell-bent on being demolished.
The point is that id Software landed this medieval war against hell not out of convenience, but out of a need to change the fundamentals of the game. Return to where Doom became a legend two decades ago. “At the beginning of every development cycle, I replay the original Doom and let the team play it. I realized that we still haven’t hit the mark,” says creative director Hugo Martin. AND that is where Doom: The Dark Ages was born.
Back to basics
The reason for this revelation? Projectiles. A gruesome gauntlet of floating, homing hazards. “I immediately noticed how slow the projectiles were moving—it just dawned on me that is a maze. Movement is more horizontal as you weave between projectiles and each the projectile was important in the original Doom.”
Doom Eternal invested heavily in verticality, making constant movement across multiple planes of wider battle arenas central to the basic rhythm of the encounter. Martin says that returning to the ethos that fueled the series in the first place became “a cornerstone” of what the team wanted to achieve with Doom: The Dark Ages. “We couldn’t get higher in the air than Doom Eternal. It was a great experience, but we want each game to stand on its own,” says Martin.
“If you were an F22 fighter in Doom Eternal, this time we wanted you to feel like an Abrams tank,” he adds, an analogy that hints at where id is headed with Doom: The Dark Ages. “It means you’re stronger and tougher. The combat system for new players – those who only got into Doom after the reboot – I think with The Dark Ages they’ll feel like it’s a revamped combat system. But for a long time Fans of the series , people who played the original Doom will see that it really is a return to form.”
What does this mean in reality? Martin says that the spirit of the original game lives on in many ways, but perhaps most notably with how you move. “You’re heavier, stronger and grounded,” he says. “We’re making shooting to aim again. You’ll weave between projectiles, just like in the original Doom, to deliver that super shotgun blast to the chest… It almost creates a three-dimensional shot.” ’em up’ puzzle that you weave through.”
Power trip
Doom: The Dark Ages features flatter and denser battle arenas – set in more ecologically diverse environments than anything we’ve seen in the series to date. Thanks to idTech’s latest engine, id Software is getting phenomenal results from its first release, the Xbox Series X. But amidst all the devastation and gutting, you might not have noticed how many demons are pouring into your purview.
“We’ve got more demons than ever before. There’s a shot where the Slayer turns the corner and kills so many of them. Using that spread shotgun and doing all that damage with all the bloody bits falling out and the feedback we can achieve in games is just incredible It’s so exciting to be able to give that to players,” continues Martin. “The technology really allows us to make some of the biggest spaces and the biggest AI and weapons feel like the most powerful you’ve ever had in a Doom game.
That’s a bold statement. But Martin is confident that id Software can do a good job, and one that is directly reflected in the outrageous narrative framework. “In this game, you’re a weapon of mass destruction. We like to say it’s this medieval war against the forces of hell, and everything goes wrong. The good guys lose, and you’re the nuclear option—and we put you in the driver’s seat.”
This, Martin says, means you’ll “kill more demons than ever before.” He continues: “I think the number of AI on screen is… I don’t even think there’s a limit at this point, it’s crazy. I’m still waiting to hear ‘no’ from the programmers, and they didn’t say it like that. It seems like from from a technical standpoint, we’ve been empowered to make our best game. We feel like they’re there right now, but with each game we try to build on the success of the last one and learn the right lessons.”
Martin believes the weapons in The Dark Ages are “the most powerful you’ll ever hold in a Doom game,” but it’s worth digging a little deeper here, as id Software introduces a surprising amount of nuance to the game’s basic combat rhythm. this time a rebooted series. The biggest change is the introduction of the Shield Saw – which earned its name because, as Martin says, “it’s a chainsaw and a shield”. It looks amazing in our first look at Doom: The Dark Ages, but it’s impossible to overstate how crucial this tool will be throughout.
“You’ll have that shield in your hand at all times—you’re basically dual wielding. I want players to feel like Aragorn or Leonidas at Hot Gates 300. You are the hero of a massive FPS battle. , in Doom I felt like it was going to be a really fun challenge for the team, and I think we pulled it off.” I’d definitely like to see more, especially since Martin teased some of the ways the Saw Shield comes into play. “With the shield, you can do a lot of things. You can block attacks, you can parry projectiles, there are melee weapons that you can combo attacks with – you can use them to solve problems. Basically you exploit weaknesses with a shield in your left hand and then hurt things with weapons in your right. It’s pretty simple.”
It all sounds great, and it’s a huge departure from what we’ve come to expect from modern Doom games – which were unrelenting violence. But I’m absolutely ready to guide Slayer to hell and back in 2025, which is when the FPS is expected to land on PC, PS5, Game Pass, and Xbox Series X. Oh, and we haven’t even gotten into Mecha Dragon and Atlan The mech that will allow us to grind titanic demons to pulp… that’s a story for next time, forever.
Here is all announced at the Xbox Games Showcaseincluding Doom: The Dark Ages of course.