What do you need to know
- Dragon Age is an upcoming action-adventure RPG title created by BioWare. BioWare are also the creators of the award-winning Mass Effect franchise.
- In the Q&A section of their Discord, the BioWare developers answered a long list of questions from their community.
- During the session, they revealed that there will be no online requirements, no microtransactions, and no battle passes required!
Dragon Age: The Veilguard is an upcoming RPG action-adventure title created by BioWare, the award-winning creator of Mass Effect. It’s been ten years since the last Dragon Age: Inquisition game, and fans have been foaming at the mouth for more information. Since first being revealed during the Xbox Games Showcase, BioWare has completed several interviews and held a dedicated Q&A session on its Discord today.
In it, they answered various questions related to gameplay, characters, classes and more. When asked whether or not decisions from previous games could be imported, Corinne Busche said, “This time we took a different approach to how you import your decisions; now it’s actually fully integrated into the Character Creator. character creator serves a dual purpose It’s been ten years since the last Dragon Age game was released.
She went on to add, “But it’s very important to us that it’s built into the client. You can play this game completely offline, without a connection. You don’t have to connect to your EA accounts. That was a really big request. So refreshes plus those decisions are in the client .”
Amazing news! Similar to how the Witcher 3 worked, when players load up, they will be able to choose what events happened during previous games instead of needing that data. This not only allows players who may have lost those save files years ago to continue their journey, but also allows returning veterans to go back in time and mulligan on decisions they regret. In addition, this entire system is based offline in the client. Players don’t need to have internet while exploring the game or making decisions they’ve made before.
No microtransactions, no battle passes
As if the news she was delivering couldn’t get any better, Corinne also later announced that there won’t be a single microtransaction. “We’re 100% focused on making this the most complete game we can make. I want to underline that. I want to emphasize that. There will be no microtransactions. There will be no battle passes. You don’t have to “We don’t have to go online, we’re focused on making it was the most complete single-player game we could make,” Corinne stated.
It was a defining moment, with users in the Discord chat cheering left and right with all-caps and celebratory emojis. This BioWare presentation was a complete slam dunk. One that revealed a lot of information that fans feared. I will describe some of the news that appeared in this discussion separately, but the most important information is here. This will be a focused single player experience with no unnecessary monetization goals to ruin the experience. Well done BioWare, well done!
What about you? Does this news add to your excitement or rejuvenate something you may have lost after the first reveal? I know it does for me. Seeing an art team so focused on players brings me so much joy. It stinks that this is the modern age of gaming where we have to question these practices in single player games, but developers fighting this vision should always be supported! You like to see it. Let us know below if this resonates with you, or on our social media!