The ‘Destiny 2′ God Rolls for Echoes’ New Vex Weapons to Craft and Farm

Destiny 2’s Episode Echoes is in full swing for week two, the follow-up to The Final Shape content, and the start of a new seasonal model that looks a lot like the old seasonal model so far.

With it comes a number of new Vex-inspired weapons, and while more will be added later, we currently have six to farm and craft. And this time it’s pretty easy to get the red edges (find and save those materials!) so you might be able to do it in no time. And you need some god rolls. So let’s begin.

Lost Signal God Rolls (Stasis Area Denial Grenade Launcher)

Autoloading/Demolitionist or Vorpal – I find it hard to use pretty much any grenade launcher without autoloading, but this brand new type of frame works a little differently than others. But if I wanted to stick with this, I’d go with Demo or Vorpal for the second slot depending on what I was using it for.

Stats for All/One for All – The new AOE framework means you’ll often be hitting a lot of enemies at once, so if you ask me, this combo that gives you a quick charge after also advancing One for All for a big damage boost is a good choice.

Stats for All or Lead for Gold/Reverberation – I’m not completely sold on this new perk, which increases AOE after kills, but if you want to see how it goes, I’d use either of the two in the first column.

Veiled Threat God Rolls (Stasis Auto Rifle)

Strategist/Desperate Measure or Headstone – Obviously this is build dependent, but since a lot of Prismatic stuff is focused on class abilities, you might want a new perk that lets you get that energy back.

Loose Change/Headstone – Breaking these crystals on a Stasis build is a recipe for a lot of shards, plus there is a new shard that can give you shards on a normal Stasis kill, so this can make Loose Change a frequent advantage.

On Pain/Gutshot Straight – Possible PvP roll using a new perk that boosts weapon handling and damage aiming assistance.

Timeworn Wayfarer (Solar Scout Rifle)

Heal Clip/Light Bulb – A classic combo, although a caveat here, this weapon may not trigger Heal Clip as well as others, so you’ll have to try it out to see if you think it’s worth it.

Dual Loader or Keep Away/Incandescent or Desperate Measures – We are talking now. You may not know this, but the Dual Loader has been improved so that it no longer reduces the reload speed at all, so for a weapon like this you can now fully load it. And without an outlaw, it might be your best bet outside of maybe Keep Away, which is another option.

For pain/eye of the storm or opening shot – PvP, try it.

Sightline Survey (Arc Hand Cannon)

Enlightened Action or Keep Away/Voltshot – You’ll need something to trigger faster loading for the Voltshot, and once you have that, it’s great.

Enlightened Action/Precision Instrument or Opening Shot or Eye of the Storm – One of them should be a decent PvP combo.

Faith-Keeper (Void Rocket Launcher)

Clown Cassette/Reverberation – Interesting combo here as the second shot from the Clown Cartridge would have more AOE if you got a kill on the previous missile.

Self-loading case/explosive light or permanent impact – A more traditional role for a racket that doesn’t exactly make it super unique.

Field Preparer/Demolitionist – A way to get extra ammo supplies as well as a second rocket after a thrown grenade. Such a standard again.

Sick Sign (Sword of Stasis)

Relentless Strikes/Cold Steel, Whirlwind or Surrounded – Look man, I don’t know what to tell you, legendary swords are pretty boring and now we have Ergo Sum so…

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